Introduction
So the idea of flying this squad came after listening to a podcast that introduced the following. Having Poe in the T-70 Black One X-wing loaded with Proton Torpedoes and BB8. Along with him would go Cova with Leia and Zizi Tlo with Concussion missiles, heroic and Advanced options (List).
The magic of that list is to have many combinations that would allow Poe to survive or kill depending on the situation. The action economy that a coordinate could bring on ships with linked actions made me realize that I wanted to play something like that.
So I took my original list of Poe + 3 named A-wings (Greer, Talli, and Zizi) into Poe + 2 named (Greer and Zizi) and Rose with Squad Leader.
Without many details, I decided to go with my final List since, the external inspiration, though really good and with TONS of options gives me the creeps.
Carrying a 92 points Poe Dameron. I rather have a.... thinner Poe which might not hurt that much if lost. That's why I wanted a 4 ship list better but with the coordinate choice.
I'll show the variants of the pilots I have in the final list at the end and will say why I choose, for the moment, the final version of the list.
Combinations to explore:
So which are the combinations I want to explore by flying this list? Basically, combinations with coordinate initiative 3 + action economy on Poe's side. Also, the linked action that the S-foils offer is a great addition but can also be dangerous.
The combinations with Rose -> Coordinate Poe are the following (If I'm not mistaken):
- If S-foils are closed, if Rose Coordinates
- Focus - linked with Red Barrel roll (S-foils).
- Focus - any other white action turn to Red with Poe Charge.
- TL - any other white action turn to Red with Poe Charge.
- Boost - WROONG! The limitation on Squad Leader does not allow Rose to coordinate a boost but if we really need to boost early the charge of Poe gives us the flexibility to do that on the price of a red-action and using Poe's ability.
If Poe clears the stress given by doing two actions with the coordinate he can do 1 or 2 actions if he did not spend his charge. Of course 3 actions most of the times should be more than enough and I should be stress-free.
Options on imaginary situations
- Coordinate (Focus -> Red Barrel Roll - Only with S-foils closed) - Poe Activation Blue Maneuver (Target Lock / Boost). Maybe even combine since Poe's charge was not used. This seems like an aggressive option.
- Coordinate (Focus -> Red TL (Poe ability using charge) ) - Poe Activation Blue Maneuver (Boost/Barreroll)
- Coordinate (Focus -> Red Boost (Poe ability using charge) ) - Poe Activation Blue Maneuver (TL/BarrelRol)
- Coordinate (Barrel Rol -> Red TL (Poe ability using charge) ) - Poe Activation Blue Maneuver (Focus/Boost)
- Coordinate (Barrel Rol -> Red Boost (Poe ability using charge) - Only with S-foils closed) - Poe Activation Blue Maneuver (TL/Focus)
- Coordinate (TL -> Red Focus (Poe ability using charge) ) - Poe Activation Blue Maneuver (Boost/Barrel Rol)
- Coordinate (TL -> Red Barrel Rol (Poe ability using charge) - Only with S-foils closed) - Poe Activation Blue Maneuver (Focus/Boost )
- Coordinate (TL -> Red Boost (Poe ability using charge)) - Poe Activation Blue Maneuver (Focus/Barrel Rol )
Of course, if, instead of doing a blue maneuver in the activation we do a white after stress we can not perform another action in the perform action step but it is also a good alternative.
Happy Trigger Fly Boy
Poe is actually a really good pilot. Initiative 6 with basically a double-action every turn sounds fantastic. The problem is that it is also a great pile of points that dies fast if misplaced, no matter if it has heroic or 7 health.
Poe, has in his power Black One. Black one is good in offense but many times gets you into trouble. I need to learn to disengage if necessary and let the rest of the ships do some damage while Poe plays bait.
Resistance A-wing Power:
The resistance A-wing is really strong. The possibility to keep on target by rotating the arc with the power of its blues is incredible. Not to mention how good it is to add them advance optics and almost guarantee a two-hit shot every turn if focused.
Additionally, Greer and Tzizi are powerful pilots. Greer having the automatic rotate that is not an action and the free evade/focus from Tzizi after attacking or defending are strong options.
Rose:
Rose was brought to the team to provide a cheap coordinate, also I like that she gets re-rolls in attack/ defense which is actually really good since she won't be having other modifications and that might help her survive/do damage. There were other alternatives but I turn them down.
Other options:
- Basically, the resistance transports sounded nice with all their health but without any modification...I just opted not to use them. The best choice was Cova Nell with R4 (I would have needed to take ferrosphere paint from Poe) and Nodiv Chavdri with something to remove the stress.
- A cheap A-wing with also Squad Leader was a good choice but I rather defense rerolls than 3 dice defense

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