Tuesday, 21 April 2020

Jank Tank Open: Round #1 Tractor is fun.


For my first match in the Jank Tank tournament, I got to face a First Order List.

TN-3465 (28)

Captain Phasma (39)
Outmaneuver (6)
Skilled Bombardier (2)
Passive Sensors (3)
Stealth Device (6)

“Longshot” (31)
Pattern Analyzer (5)
Shield Upgrade (8)

Zeta Squadron Survivor (32)
Special Forces Gunner (10)

Lieutenant Rivas (27)

Total: 197
View in Yet Another Squad Builder 2.0

Match Evaluation


So when I thought about going against this list I tried to analyze which was the target that would get me points fast in a reliable way. Phasma is expensive, but I see that her ability combined with Stealth device will most likely make it hard to hit. Longshot and Rivas are "cheap" and TN is cheaper so my target would be the SF. Oh...I forgot Phasma does not have Special forces gunner so she should be attacking only with 2 dices....but I do have to care about outmaneuver.

Places I did not want to be in:


  1. I would avoid being range 3 of Longshot
  2. I would avoid being with Phasma out of my Arc
There weren't any places where I did not want to be in that I did not spot,  I think.

Focus Priority:

  1. Tie SF: The Tie SF was a candidate to go down since I wanted to diminish the firepower and a big piece of points at the beginning of the match.
  2. Phasma: Phasma was tricky. She was expensive but also she had her ability and stealth device so if dices weren't with me she would have the stealth device on for a while
  3. LongShot: Next most expensive ship
  4. Rivas: Next most expensive ship
  5. TN: Next most expensive ship
Protection Priority:
  1. IG is my most expensive ship.
  2. My Skull is an expensive ship and also carries a lot of fire-power  

Initiative Roll:

My opponent decided to do the roll for initiative and he gets an eye. According to Jank Tank Open rules if you get a hit / crit you automatically get initiative without choosing, otherwise, your opponent gets initiative. This is slightly bad since Phasma will move after my initiative 4 (Skull and IG).


Setup


This is my second game on Vassal and without the experience, I started to deploy at the bottom. My opponent was not very familiar and even though we realized that in the moment he thought it was fine so we played like that. 



Round #1

  1. Jakku: 2 Turn Left - Focus
  2. Rivas: 3 Bank Right
  3. Tie-SF: 2 Turn Left
  4. TN-3465: 1 Turn Left
  5. Longshot: 4 Forward
  6. IG: 2 Forward - Focus
  7. Skull: 2 Forward - Double Calculate
  8. Phasma4 Forward
  9. Serissu: 2 Turn Right - Focus
This is my usual start when I want to be cautious. So the Tie-SF is right in front of me but that may be "just bait".  



Round #2


Here is where I go hyper fast. I think I dialed the following:

  1. Jakku: 3 Bank Right - Focus (...because why not).
  2. Rivas: 3 Forward - Barrel Roll Left Forward.
  3. TN: 4K Turn
  4. Tie-SF: 2 Turn Left Bump TN
  5. Longshot: 2 Bank right - Focus
  6. Phasma: 1 bank right - Focus
  7. IG 3 Bank Right, double calculate action.
  8. Skull: 3 Bank Right. Boost with a red Focus. I wanted to avoid the extra dice on LongShot
  9. Serissu: 3 Bank Right. TL which fails...or should I have locked an asteroid? OMG maybe I cheated!  ....honest mistake actually
Engagement:

  1. IG: Shoots at Longshot range 3. Gets 1 hit and two eyes and I use 1 calculate. He gets two evades for no results.
  2. Skull: Shoots at Longshot range 2. I get 1 hits two focus but I decide to keep focus. He gets one focus two blanks and one shield down. 
  3. Longshot: Shoots at Skull but Skull evades. 
  4. Jakku: Shoots on longshot no result. 



Round #3

  1. Jakku: 3 Bank Right - Focus. Block Longshot YAY!
  2. Rivas: 3 Bank Right - Barrel Roll Left Forward
  3. TN: 2 Turn Left Focus
  4. Tie-SF: 2 Turn Left - Barrel Roll
  5. Longshot: 3 Forward BUMP!
  6. IG: 1 forward, double calculate action.
  7. Skull: 2 forward Focus Action. 
  8. Phasma: 5 Forward - Focus linked with Rotate the Arc
  9. Serissu: 2 forward Focus 
Engagement: 
  1. Serissu: Shoots Longshot. Gets another shield (and I realised he had shield up grade :D) and a hull.
  2. IG: Shoots Tie SF range 3. And gets 2 Shields. 
  3. Phasma: Shoots at IG, no results 
  4. Longshot: Shoots at Serissu, I have to spend focus but no results
  5. Tie-SF: Shoots Skull range 3 obstructed, no damage
  6. TN: Shoots Jakku range 3
  7. Jakku: Shoots back at TN. No result

Score: 16 vs 0



Round #4

  1. Jakku: 1 Turn -Tractor Phasma which makes her boost forward. MUAHAHA! Here happens something interesting. My opponent decides to turn because he dialed a turn but with a stress he cant turn
  2. Rivas2 Forward - Focus
  3. TN3 Forward - Focus
  4. Tie-SF: 2 Turn Left - Focus
  5. LongshotSegnors loop Left - Stress
  6. IG: 1 turn Left - Bump with TN.
  7. Skull: 3 Bank Left. Boost Linked / Red Focus  
  8. Phasma: Dialed a 3 Segnors but because of Stress gained by rotating she get to do a 2 white forward, hit the obstacle...AAAANDD! she gets a hit that disables Stealth Device.
  9. Serissu: 2 Bank Left Bumps against  Jakku. Yeah
Engagement: 
  1. Serissu: Shoots TN and makes him spend focus.
  2. Skull: Shoots Tie-SF range 3. 3 hits with focus and Tie-SF blanks out, he remains in 1 hull.  
  3. IG: Shoots Tie SF range 3, no results. 
  4. PhasmaOn the rock
  5. Longshot: Shoots at Serissu. 1 shield lost. TL with Pattern Analyser
  6. Tie-SFShoots IG. 3 hits and 2 go through. 2 Shields less. 
  7. TN: Shoots Serissu range 1 but no results
  8. Rivas: Shoots Serissu range 1. Uses TN to get a crit in by suffering a crit damage (Shield). 1 crit goes through on Serissu. FUEL LEAK. That is Half
  9. Jakku: No shots 
Score: 37 vs 24

Tie-SF: 1 Hull from Dying 
Longshot: 2 hull from Dying
IG: 2 from Half



Round #5

  1. Jakku: 1 Turn -Tractor Longshoot - Barrel roll Left back into the ROCK AND GETS A HIT. Only 1 left. He rotates Right
  2. RivasTries a 2 Turn Right but bumps against Serissu
  3. TN1 Turn Left - Focus
  4. Tie-SF: 3 Turn Left - Focus
  5. Longshot: 2 Turn Left - bump Serissu
  6. IG: 1 turn Left - Bump with Tie-SF.
  7. Skull: 2 Turn Left - Boost Linked red Focus (Rivas gets a TL because I get stress)
  8. Phasma: 1 Bank Left - Barrel roll Left Forward
  9. Serissu: 3 Bank Right Focus
Engagement: 
  1. Serissu: No shots
  2. Skull: Shoots Tie-SF range 1. 3 hits and he rolls 2 evades but 1 is more than enough.
  3. IG: No shots 
  4. Phasma: Shoots the Jakku from the back. 1 hit goes through.
  5. Longshot: Shoots at IG range 2. IG loses a shield. 
  6. TN: Shoots Serissu range 1. Gets hit crit and I blank out. I FORGET ABOUT SERISSU ABILITY HERE
  7. Rivas: Shoots Jakku and gets 2 hits and a crit. I only get 1 evade. Jakku stands on 2 and crit is a fuel leak. 
  8. Jakku: Shoots Longshot 2 hits but longshots gets the evades. 
Score: 58 vs 63



Round 6

  1. Jakku: 1 Bank Reverse - stress
  2. Rivas: 2 Forward Focus
  3. TN: 2 Segnor's loop Left - stress
  4. Longshot2 Turn Left - bump Rivas
  5. IG: 3 Bank Right - Double Calculate
  6. Skull: 2 Turn Left - Focus. Should have boosted to get concordia
  7. Phasma: 1 Bank Left - Barrel roll Left Forward
  8. Serissu: 3 Bank Right Focus

Engagement: 

  1. Skull: Shoots range 1 on Rivas. I forgot about the target Priority. I have to spend focus and I get only 1 shield. Bad investment.
  2. Longshot: Shoots Jakku range 1 but Jakku evades. 
  3. TN: Shoots Jakku range 3. Jakku is dead.
  4. Rivas: Shoots Skull 3 hits....and 3 evades.
Score: 58 vs 75



Round 7
  1. Rivas3 Bank Right - TL IG
  2. TN: 2 Bank Right - Focus
  3. Longshot5 Forward - Focus
  4. IG: 2 Turn - double calculate
  5. Skull: 2 Turn Left - Focus. Should have boosted to get concordia
  6. Phasma: 3 Forward and she is range 1 from me - Focus
Engagement: 
  1. Skull: shoots Phasma getting 3 hits and a blank. Turning the blank with fearless for 4 hits. He blanks out. Phasma is 1 hit away from dying. 
  2. Phasma: Shoots Back at skull range 1
Score: 86 vs 75



Round 8
  1. Rivas3 Turn Right - Focus
  2. TN3 Turn Right - Focus
  3. Longshot3 Turn - Focus
  4. IG: 3 Bank Right - Boost right to avoid arcs 
  5. Skull: 4 K-Turn - Stress
  6. Phasma: 3 Bank Right - Barrel roll
Engagement: 
  1. Skull: shoots Phasma getting 2 hits and a crit. Phasma rolls evade and focus. Dead and since she is range 1 from TN he gets another shield. YAY!
  2. Phasma: Can shoot because of the initiative. On IG 2 hits. Gets a hull. 
  3. Rivas: Shoots range 1. Gets 3 hits and IG only 1 evade. Lives on 2 hull
Score: 117 vs 111

Round 9
  1. Rivas1 Turn Right - Focus
  2. TN1 Turn Right - Focus
  3. Longshot3 Turn - Focus
  4. IG: 2 Bank Right - Boost right to avoid arcs 
  5. Skull: 2 Forward - Boost / Linked Focus
  6. Phasma: 3 Bank Right - Barrel roll
Engagement: 
  1. Skull: Shoots Rivas - Only 1 Hit and is evaded
  2. Longshot: Shoots IG 2 hits, 2 evades. 
  3. Rivas: Shoots Skull range 2. Gets 2 hits using focus. 1 focus takes 1 damage. 
Score: 134 vs 111



Round 10
  1. Rivas1 Turn Left - maybe there was hit on obstacle but there was no roll
  2. TN4 K-Turn - Stress
  3. Longshot2 right Turn - Focus
  4. IG: 3 Bank Left - Boost left to avoid arcs 
  5. Skull: 2 Forward - Bump into Rivas
Engagement: 
  1. Skull: Shoots TN - 2 hits plus fearless. He only gets an evade and dies
  2. Longshot: Shoots IG 2 hits, 2 evades. 
  3. Rivas: Shoots Skull range 2. Gets 2 hits using focus. 1 focus takes 1 damage. 
Score: 148 vs 111

Round 11
  1. Rivas1 Turn Left - evade
  2. Longshot5 Forward- Focus
  3. IG: 3 Bank Left - Double Calculate
  4. Skull: 2 Turn Left - Boost Left into Red Focus
Engagement: 
  1. Skull: Shoots without results.....and no heroic :D

Conclusion: 
I think this game favored me.... dice wise speaking. I think my positioning could have been better. I'm wondering if the long turn from the IG was good. Maybe a turn stressed would have been better to re-engage. It was a victory but I would like to have more skilled plays to feel it my own. 
My opponent had a great spirit even after the 3 hours of play. 

BIG NOTE: Each match in the tournament was supposed to last 12 rounds and I realized by making this log that we did one less. Apparently from round 3 we went to 5. Anyway, with the state of the board, I'm sure he would not have gotten enough points to win. Especially without me getting any points back. I message my opponent to let him know about my findings and he was fine . 

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