For my third match of Jank Tank Open, I got to face a nice rebel beef list.
Norra Wexley (55)
K-2SO (8)
Lieutenant Blount (30)
Crack Shot (1)
Concussion Missiles (6)
Arvel Crynyd (34)
Rebel Scout (30)
Proton Bombs (5)
Leia Organa (7)
Static Discharge Vanes (6)
Moldy Crow (18)
Total: 200
View in Yet Another Squad Builder 2.0
Match Evaluation
This was my pre-match evaluation. From all the targets I would prioritize the Rebel scout if reachable / Norra if in range 2/3. I definitely did not want to be near Blount and he would become a target if he were to shoot me in bulls-eye or focus fire would take him out before he could shoot. And bombs, bombs....don't forget about the bombs.....
Places I did not want to be in:
- In bomb thread range
- Range 1 of Blount
There weren't any places where I did not want to be in that I did not spot, I think.
Focus Priority:
- Rebel Scout: Lots of points and Leia carrier
- Norra: Lots of points but also if at range 2/3
- Blount: Next in points, also very dangerous with crack shot and concussion
- Arvel: Cheap but dangerous
Protection Priority:
- IG is my most expensive ship.
- My Skull is an expensive ship and also carries a lot of fire-power
Focus Priority:
- Rebel Scout: Lots of points and Leia carrier
- Norra: Lots of points but also if at range 2/3
- Blount: Next in points, also very dangerous with crack shot and concussion
- Arvel: Cheap but dangerous
Protection Priority:
- IG is my most expensive ship.
- My Skull is an expensive ship and also carries a lot of fire-power
Initiative Roll:
This time I rolled for initiative and got a blank which for this tournament gave my opponent the initiative. I like it this way since moving after him was good. Although he would be annoying with all the blocks.
This time I rolled for initiative and got a blank which for this tournament gave my opponent the initiative. I like it this way since moving after him was good. Although he would be annoying with all the blocks.
Setup
I started placing my Jakku Gunrunner in a path where he could have rocks to track people to rocks. He placed the rebel scout, Arvel and Blount then. I contemplate the option of setting the rest of the ships in the outer corner but If I have to be honest I'm afraid that going through the asteroid field will get me more in trouble than him. I decided then to go with the joust. This is a decision that I still can't decide for good or bad.
Round#1
So for my first round, I want to place my Jakku gunrunner in a position where he can reach somebody in range 1 on round 2 to the tractor. He would be some sort of bodyguard of the rest of the ships. The rest would start normally.
System:
- K2SO gives a calculate to Norra and stress
Activation:
- Jakku: 3 Forward - Focus
- Rebel Scout: 3 Forward - Focus
- Arvel: 5 Forward - Focus / Red Boost Left
- Blount: 4 Forward - Focus
- Skull Pilot: 2 Forward - Boost Left / Red Focus. By doing this I want to threaten Arvel. Also, I thought I would end up in a path clear from the asteroid and now I'm not so sure.
- IG: 1 Turn Left - Double calculate
- Norra: 2 Forward - clear stress
- Serissu: 1 Turn Right - Focus
Engagement:
- Skull Pilot: Arvel range 3. 3 Blanks... NICE!. No result
- Arvel: Skull Pilot, he gets blank Crit but Skull Evades. No result
- Jakku: Arvel Range 3 Obstructed. Blank Focus, spend Focus for 1. Plenty of evades. No results
Round #2
So I make my calculations visually and I think Arvel would be in range 1 of my Jakku If I do a 3 bank. I also want to get near to Serissu....just in case. Being IG my most expensive ship, I rather keep it in the back. Skull is not in a good position so I decided to go for the 2 Turn to avoid any Arvel encounter if possible.
System:
- Jakku: 3 Bank Left + Tractor Arvel into a Rock. Feels Good, and he gets a hit.
- Rebel Scout: 2 Forward - Focus. He has 2 now because of Moldy Crow
- Arvel: Predicts the tractor. 2 Bank, Bumps my Jakku.
- Blount: 2 Forward - TL Jakku
- Skull Pilot: 2 Turn Right - Left Boost / Red Focus
- IG: 1 Forward - double Calculate
- Norra: 3 Forward - Bumps my skull pilot
- Serissu: 4 Forward - TL, I get Rebel Scout. He is range 4 but apparently not in the arc. Anyway there seems to be a bug in Vassal which I log here but the terms of the match, the ship is not in arc....for some reason
Engagement:
- Serissu: Range 2 into Norra. 1 hit only. She gets the evade because she is range 1 of an enemy should have shot Blount.
- Blount: Range 1 on Jakku. He gets 2 hits + focus + blank. Rerolls blank into crit. And spends calculate for 4. I take 2 hits and a crit. Crit is a stunned pilot. Not bad
- Skull Pilot: Range 1 with Fearless on the Blount. I get 1 hit 1 crit focus hit. Use the focus and fearless to make it 3 hits 1 crit. He gets and evades so he loses 2 shields a hull (crit: Disabled power regulator)
- IG: Shoots on Blount range 3 he gets a crit and focus. I use one of the calculates to a hit. He only gets one evade and dies with a damaged engine.
- Arvel: Shoots Jakku range 2. He gets two hits and Jakku gets only focuses without focus. so He dies.
- Rebel Scout: Shoots and gets 1 hit 1 crit. I roll Only 1 evade and take a crit. Which is a damaged engine which will make my life miserable.
- Jakku: Rests in pieces
Score: 37 vs 32. But the damaged engine feels bad.
Round #3
In this round I made mistakes, so I forgot that I was stressed, or I forgot about the damaged engine. I wanted to re-engage with Skull but a 1 turn would turn to be red and with stress, it would not be possible. I realized that my slow speed on IG caused Serissu to block me so I cant bank without hitting Serissu.
System:
- Norra: K2SO gives Norra a calculate and a stress
Activation:
- Rebel Scout: 2 Turn Left - TL Serissu
- Arvel: 4 Forward - Barrel Roll Left - Red Boost right
- Skull: Attempted to do a 1 turn. But ended up doing a 2 forward without clearing stress because I tried to do a red (damage engine) while stressed...I should have paid attention. I need some visual signal or some kind of reminder.
- IG: 3 Forward bumps Arvel.
- Norra: 1 Forward + TL IG unit
- Serissu: 2 Left Bank - Bump Norra
Engagagement
- Norra: Range 1 on the IG. He gets Hit + Crit + focus + blank. He re-rolls the blank and gets another crit and turns the focus with the calculate. 2 hits and 2 crits. IG rolls 2 evades so 2 shields. I forget about Serissu.
- Serissu: Rebel scout range 2. No results
- IG: Shoots on rebel scout 2 hits and the scout an evade. 1 hit goes through.
- Rebel Scout: Range 1 on the Skull, gets 2 hits. The Skull rolls 1 evade and the other thanks to Concordia.
Score: 37 v 32
Round #4
So now really realizing about the damaged engine I realized that turning with my skull pilot will be a pain. I plant to make a long round and try to make the best of it. Serissu will try to turn to use the TL on the rebel scout later. The IG also will try to take some distance and rely on the calculates and the 3 agility for defense.
System:
- K2SO gives the rebel scout a calculate and a stress
- Leia is active
Activation:
- Rebel Scout: 2 Forward - Rotate the arc.
- Skull: 2 Bank Left - Boost Left
- Arvel: 3 Segnor's loop Right - still stress
- IG: 4 Forward - Boost Left
- Norra: 4 K- turn - TL Serissu
- Serissu: 2 Turn Left - Barrel Rol Right Back
Engagement:
- Norra: Shoots range 3 on Serissu. Gets 2 hits and 1 crit. Rolls 2 focus and an evade. Rerolls one of the focuses and gets another evade. Lose a shield.
Score: 37 vs 32
Round #5
In this turn I want to take some distance with Serissu and try to turn the skull. Also de IG.
System:
- K2SO gives a calculate and a stress to Nora.
- Bomb from Rebel Scout
Activation:
- Rebel Scout: 2 Turn Right - Focus
- Arvel: 2 Bank Left - Focus
- Skull: 1 Turn Left - Stress for fucking damaged engine :D
- IG: 3 Segnor's loop Right - Stress
- Nora: 2 Bank Left - Focus
- Serissu: 2 Turn Right - Barrel Roll Left
Before engagement:
Engagement
- Nora: Shoots range 3 on Serissu. Gets crit blank focus. Rerolls the blank and gets another crit, and spends the focus. 2 Crits and 1 hit. Serissu gets 2 evades. The crit is direct hit so 1 hull away
Score: 37 vs 57
Round 6
The objective of the round is to get closer with IG and Skull. Turn with Serissu
System Phase:
- K2SO gives the calculate to Arvel and stress.
Activation:
- Rebel Scout: 1 Forward - bumps Arvel
- Arvel: 5 Forward - TL IG + Red Boost Right
- Skull: 3 Forward - Boost left + Red focus
- IG: 1 Forward + Double Calculate
- Nora: 2 Turn Right - Focus
- Serissu: 5 K-Turn Stress
Engagement:
- Nora: Range 1 on the back on the Skull. 2 hits. 2 evades. No Results
- Skull: Shoots range 3 on the Rebel Scout. 1 hit 😫, he gets pure focuses so at least he has to spend one of his focuses. No results
- IG: Shoots range 1 on Arvel. 3 hits and a blank. He gets 2 Evades. 1 goes through. At least I got half on Arvel
- Arvel: Shoots range 1 on IG. 2 hits. 2 evades no results.
- Rebel Scout: Shoots on Skull Pilot. He gets hit crit (AGAIN). I only get a focus YET ANOTHER CRIT. Structural damage.
Score: 54 vs 81
Round 7
Things are starting to look dark. If I want to have chances I have to take out the Leia carrier.
System:
- K2SO gives Nora a calculate and a stress.
Activation:
- Rebel Scout: 3 Bank Right - Red Boost
- Arvel: 2 Turn Left - Focus + Red Boost Left
- IG: 3 Forward - Boost Right- Red Focus
- Nora: 1 Bank Left + Bump
- Serissu: 3 Forward + Focus
Engagement:
- Nora: Shoots Skull with 2 focus that turn into 1 hit. Evaded. No results
- Skull: Shoots range 1 on the Rebel Scout. Gets 2 Crit a hit and a focus. He gets 2 Evades. Shield + Crit (Blinded Pilot)
- Arvel: Hit + Blank + Focus. 2 hits. With focus Serissu Evades
- Rebel Squad: Range 1 on the skull with the turret. Gets 2 hits a crit (Best Rebel trooper in the galaxy), Skull blanks out without Concordia. Sad Skull.
Score: 87 - 106
Round #8
Match seems really bad now. I needed the Skull to keep the pressure on the Rebel Squad. However I think If I get Serissu in position I might kill him and try to get points on Nora later. Match is not over yet.
Activation
- Rebel Squad: 3 Forward - Boost Right.
- Arvel: 2 Turn Left - Focus
- IG: 2 Turn Right Boost Right. I need to catch Leia
- Nora: 2 Turn Left + TL IG
- Serissu: 3 Bank Left - Focus
Engagement:
- IG: Shoots on the Rebel scout 2 hits 2 evades. No results
- Arvel: 2 hits and a crit. Focus Evade. Re-roll from Serissu turns the blank into another focus and I'm saved.
- Rebel Scout: Range 3 on Serissu. 2 hits (AGAIN!). 2 evade. No results
Round #9
System Phase:
- Leia activated
Activation:
- Rebel Scout: 3 Forward - Boost
- Arvel: 3 Bank Right - Focus
- IG: 3 Segnor's Loop Left - stress
- Nora: 4 K-Turn - Barrel Roll
- Serissu: 1 Turn focus
Engagement:
- Nora: Shoots Serissu range 3...3 hits. 3 Blanks and a focus. Not nearly enough...even with reroll.
- IG: Shoots Arvel range 1. 1 hit 1 focus.
- Arven: Shoots IG range 1. 1 hit 1 crit. My IG Blanks out.
- Rebel Scout: Shoots with the turret on the side to IG but gets no results.
Conclusion:
We played till round 12. On Round 11, I got to catch Leia and shoot it down. I think on late-game, when Serissu died, my best change would have been to try to run with her and try to keep her alive while killing Leia, but I realized about this while doing this log.
The match score was 120 vs 160. My performance was not the best but also was punished by crazy bad dices. Anyway, I should keep more track of the points and which are my win conditions. If exposing a ship for an attack makes sense or is an unnecessary risk.
My opponent was great at the game and showed great sportsmanship. I had a blast playing against him and I hope to meet him in another opportunity,
I started placing my Jakku Gunrunner in a path where he could have rocks to track people to rocks. He placed the rebel scout, Arvel and Blount then. I contemplate the option of setting the rest of the ships in the outer corner but If I have to be honest I'm afraid that going through the asteroid field will get me more in trouble than him. I decided then to go with the joust. This is a decision that I still can't decide for good or bad.
Round#1
So for my first round, I want to place my Jakku gunrunner in a position where he can reach somebody in range 1 on round 2 to the tractor. He would be some sort of bodyguard of the rest of the ships. The rest would start normally.
System:
- K2SO gives a calculate to Norra and stress
Activation:
- Jakku: 3 Forward - Focus
- Rebel Scout: 3 Forward - Focus
- Arvel: 5 Forward - Focus / Red Boost Left
- Blount: 4 Forward - Focus
- Skull Pilot: 2 Forward - Boost Left / Red Focus. By doing this I want to threaten Arvel. Also, I thought I would end up in a path clear from the asteroid and now I'm not so sure.
- IG: 1 Turn Left - Double calculate
- Norra: 2 Forward - clear stress
- Serissu: 1 Turn Right - Focus
Engagement:
- Skull Pilot: Arvel range 3. 3 Blanks... NICE!. No result
- Arvel: Skull Pilot, he gets blank Crit but Skull Evades. No result
- Jakku: Arvel Range 3 Obstructed. Blank Focus, spend Focus for 1. Plenty of evades. No results
Round #2
So I make my calculations visually and I think Arvel would be in range 1 of my Jakku If I do a 3 bank. I also want to get near to Serissu....just in case. Being IG my most expensive ship, I rather keep it in the back. Skull is not in a good position so I decided to go for the 2 Turn to avoid any Arvel encounter if possible.
System:
- Jakku: 3 Bank Left + Tractor Arvel into a Rock. Feels Good, and he gets a hit.
- Rebel Scout: 2 Forward - Focus. He has 2 now because of Moldy Crow
- Arvel: Predicts the tractor. 2 Bank, Bumps my Jakku.
- Blount: 2 Forward - TL Jakku
- Skull Pilot: 2 Turn Right - Left Boost / Red Focus
- IG: 1 Forward - double Calculate
- Norra: 3 Forward - Bumps my skull pilot
- Serissu: 4 Forward - TL, I get Rebel Scout. He is range 4 but apparently not in the arc. Anyway there seems to be a bug in Vassal which I log here but the terms of the match, the ship is not in arc....for some reason
Engagement:
- Serissu: Range 2 into Norra. 1 hit only. She gets the evade because she is range 1 of an enemy should have shot Blount.
- Blount: Range 1 on Jakku. He gets 2 hits + focus + blank. Rerolls blank into crit. And spends calculate for 4. I take 2 hits and a crit. Crit is a stunned pilot. Not bad
- Skull Pilot: Range 1 with Fearless on the Blount. I get 1 hit 1 crit focus hit. Use the focus and fearless to make it 3 hits 1 crit. He gets and evades so he loses 2 shields a hull (crit: Disabled power regulator)
- IG: Shoots on Blount range 3 he gets a crit and focus. I use one of the calculates to a hit. He only gets one evade and dies with a damaged engine.
- Arvel: Shoots Jakku range 2. He gets two hits and Jakku gets only focuses without focus. so He dies.
- Rebel Scout: Shoots and gets 1 hit 1 crit. I roll Only 1 evade and take a crit. Which is a damaged engine which will make my life miserable.
- Jakku: Rests in pieces
Score: 37 vs 32. But the damaged engine feels bad.
Round #3
In this round I made mistakes, so I forgot that I was stressed, or I forgot about the damaged engine. I wanted to re-engage with Skull but a 1 turn would turn to be red and with stress, it would not be possible. I realized that my slow speed on IG caused Serissu to block me so I cant bank without hitting Serissu.
System:
- Norra: K2SO gives Norra a calculate and a stress
Activation:
- Rebel Scout: 2 Turn Left - TL Serissu
- Arvel: 4 Forward - Barrel Roll Left - Red Boost right
- Skull: Attempted to do a 1 turn. But ended up doing a 2 forward without clearing stress because I tried to do a red (damage engine) while stressed...I should have paid attention. I need some visual signal or some kind of reminder.
- IG: 3 Forward bumps Arvel.
- Norra: 1 Forward + TL IG unit
- Serissu: 2 Left Bank - Bump Norra
Engagagement
- Norra: Range 1 on the IG. He gets Hit + Crit + focus + blank. He re-rolls the blank and gets another crit and turns the focus with the calculate. 2 hits and 2 crits. IG rolls 2 evades so 2 shields. I forget about Serissu.
- Serissu: Rebel scout range 2. No results
- IG: Shoots on rebel scout 2 hits and the scout an evade. 1 hit goes through.
- Rebel Scout: Range 1 on the Skull, gets 2 hits. The Skull rolls 1 evade and the other thanks to Concordia.
Score: 37 v 32
Round #4
So now really realizing about the damaged engine I realized that turning with my skull pilot will be a pain. I plant to make a long round and try to make the best of it. Serissu will try to turn to use the TL on the rebel scout later. The IG also will try to take some distance and rely on the calculates and the 3 agility for defense.
System:
- K2SO gives the rebel scout a calculate and a stress
- Leia is active
Activation:
- Rebel Scout: 2 Forward - Rotate the arc.
- Skull: 2 Bank Left - Boost Left
- Arvel: 3 Segnor's loop Right - still stress
- IG: 4 Forward - Boost Left
- Norra: 4 K- turn - TL Serissu
- Serissu: 2 Turn Left - Barrel Rol Right Back
Engagement:
- Norra: Shoots range 3 on Serissu. Gets 2 hits and 1 crit. Rolls 2 focus and an evade. Rerolls one of the focuses and gets another evade. Lose a shield.
Score: 37 vs 32
Round #5
In this turn I want to take some distance with Serissu and try to turn the skull. Also de IG.
System:
- K2SO gives a calculate and a stress to Nora.
- Bomb from Rebel Scout
Activation:
- Rebel Scout: 2 Turn Right - Focus
- Arvel: 2 Bank Left - Focus
- Skull: 1 Turn Left - Stress for fucking damaged engine :D
- IG: 3 Segnor's loop Right - Stress
- Nora: 2 Bank Left - Focus
- Serissu: 2 Turn Right - Barrel Roll Left
Before engagement:
Engagement
- Nora: Shoots range 3 on Serissu. Gets crit blank focus. Rerolls the blank and gets another crit, and spends the focus. 2 Crits and 1 hit. Serissu gets 2 evades. The crit is direct hit so 1 hull away
Score: 37 vs 57
Round 6
The objective of the round is to get closer with IG and Skull. Turn with Serissu
System Phase:
- K2SO gives the calculate to Arvel and stress.
Activation:
- Rebel Scout: 1 Forward - bumps Arvel
- Arvel: 5 Forward - TL IG + Red Boost Right
- Skull: 3 Forward - Boost left + Red focus
- IG: 1 Forward + Double Calculate
- Nora: 2 Turn Right - Focus
- Serissu: 5 K-Turn Stress
Engagement:
- Nora: Range 1 on the back on the Skull. 2 hits. 2 evades. No Results
- Skull: Shoots range 3 on the Rebel Scout. 1 hit 😫, he gets pure focuses so at least he has to spend one of his focuses. No results
- IG: Shoots range 1 on Arvel. 3 hits and a blank. He gets 2 Evades. 1 goes through. At least I got half on Arvel
- Arvel: Shoots range 1 on IG. 2 hits. 2 evades no results.
- Rebel Scout: Shoots on Skull Pilot. He gets hit crit (AGAIN). I only get a focus YET ANOTHER CRIT. Structural damage.
Score: 54 vs 81
Round 7
Things are starting to look dark. If I want to have chances I have to take out the Leia carrier.
System:
- K2SO gives Nora a calculate and a stress.
Activation:
- Rebel Scout: 3 Bank Right - Red Boost
- Arvel: 2 Turn Left - Focus + Red Boost Left
- IG: 3 Forward - Boost Right- Red Focus
- Nora: 1 Bank Left + Bump
- Serissu: 3 Forward + Focus
Engagement:
- Nora: Shoots Skull with 2 focus that turn into 1 hit. Evaded. No results
- Skull: Shoots range 1 on the Rebel Scout. Gets 2 Crit a hit and a focus. He gets 2 Evades. Shield + Crit (Blinded Pilot)
- Arvel: Hit + Blank + Focus. 2 hits. With focus Serissu Evades
- Rebel Squad: Range 1 on the skull with the turret. Gets 2 hits a crit (Best Rebel trooper in the galaxy), Skull blanks out without Concordia. Sad Skull.
Score: 87 - 106
Round #8
Match seems really bad now. I needed the Skull to keep the pressure on the Rebel Squad. However I think If I get Serissu in position I might kill him and try to get points on Nora later. Match is not over yet.
Activation
- Rebel Squad: 3 Forward - Boost Right.
- Arvel: 2 Turn Left - Focus
- IG: 2 Turn Right Boost Right. I need to catch Leia
- Nora: 2 Turn Left + TL IG
- Serissu: 3 Bank Left - Focus
Engagement:
- IG: Shoots on the Rebel scout 2 hits 2 evades. No results
- Arvel: 2 hits and a crit. Focus Evade. Re-roll from Serissu turns the blank into another focus and I'm saved.
- Rebel Scout: Range 3 on Serissu. 2 hits (AGAIN!). 2 evade. No results
Round #9
System Phase:
- Leia activated
Activation:
- Rebel Scout: 3 Forward - Boost
- Arvel: 3 Bank Right - Focus
- IG: 3 Segnor's Loop Left - stress
- Nora: 4 K-Turn - Barrel Roll
- Serissu: 1 Turn focus
Engagement:
- Nora: Shoots Serissu range 3...3 hits. 3 Blanks and a focus. Not nearly enough...even with reroll.
- IG: Shoots Arvel range 1. 1 hit 1 focus.
- Arven: Shoots IG range 1. 1 hit 1 crit. My IG Blanks out.
- Rebel Scout: Shoots with the turret on the side to IG but gets no results.
Conclusion:
We played till round 12. On Round 11, I got to catch Leia and shoot it down. I think on late-game, when Serissu died, my best change would have been to try to run with her and try to keep her alive while killing Leia, but I realized about this while doing this log.
The match score was 120 vs 160. My performance was not the best but also was punished by crazy bad dices. Anyway, I should keep more track of the points and which are my win conditions. If exposing a ship for an attack makes sense or is an unnecessary risk.
My opponent was great at the game and showed great sportsmanship. I had a blast playing against him and I hope to meet him in another opportunity,










































